

There are multiple playable characters and they all play the same but start with a different perk. NPCs will unlock more of these events when doing a run or will open up new stores back at base giving you more to unlock. These include buying a key to unlock a new NPC if you find their prison or playing a game of not- Angry Birds to earn a reward. You will also encounter random events which may just give you a reward or you might have to spend money on. Killing enemies will grant you currency to spend in the shop, to replenish health or more importantly gain items that will increase your overall health or perks which will increase the strength of your shots, make them ricochet, homing or any number of things. These items can be rewards or you can purchase them from shops in between levels.

This is a run based game, so a Rogue-lite in that you get one go and if you die you have to try again from the beginning, but you do earn currency as you do so which you can spend back at the Underbreach to unlock more items to find during a run. It promotes clean play but if you are a little sloppy it isn’t the end of the world as long as you don’t run out of life. The combo isn’t time based but it’ll continue to increase as you defeat enemies until you get hit, at which point it will reset. It is random but there is a combo meter and the better your combo the better guns you’ll be given. Your gun is blessed and that means it will change often into another gun, so you’ll be firing homing missiles one minute and then it’ll start shooting bees or lasers before changing to a gun that shoots out other guns. Even if you do get hit this isn’t a one hit game over, you have health which can be upgraded. You also have limited Blanks which will clear a screen of bullets and hurt enemies. You can’t shoot when jumping however so you can’t just spam your way to victory. So if you’re mid-jump or dodge and make contact with a bullet you’ll be fine, as long as you land somewhere bullet free. The major gameplay mechanic that makes this possible is that if you are off the ground then you are invulnerable. Initially they can be overwhelming but as with any good 2D shoot ’em up they can be learned and you will eventually get through some of them unscathed, probably, and the game rewards you for that.

This is never truer than against the many bosses that fill the screen with varying patterns of bullets. There are many different types of enemy but the vast majority will shoot at you and the screen will fill with red bullets for you to avoid. The visuals adopt a pixelated look but they don’t really resemble any old-school generation in particular and are just attractive 2D sprites with some nice explosion effects at times.Įnemies will warp in and you can shoot with the right stick in any direction. The original was a top down game which had you running and dodging in every direction, but in Exit this is a strictly 2D affair, with you running left, right, jumping and dodging on a single screen as you’re stuck on an elevator. Luckily elevators have been put in place to help you escape but obviously it’s not that simple and those enemies that tried to keep you from entering the Gungeon are now trying to stop you from leaving.Īs I mentioned in the first paragraph there is a change in perspective from a gameplay point of view. Exit the Gungeon follows on, with so many people having beaten the Gungeon and messed with the timeline in the first game the Gungeon is collapsing. The story of Enter was that Gungeoneers were entering the Gungeon in order to find a gun that could kill the past. I have played quite a bit of Exit the Gungeon now though so can talk about it as a game in its own right. I’ve not played much anyway, I did play a tiny amount just to get a feel before this review but apart from the obvious change in perspective I can’t comment on differences. I haven’t played Enter the Gungeon, Richie reviewed it for us.
#Exit the gungeon soundtrack Ps4
Decemin PS4 / Reviews tagged 2d / enter / exit / roguelite / shooter / the gungeon / unlocks by Gareth
